/*{
"CATEGORIES": [
"Color Effect",
"Retro"
],
"CREDIT": "by zoidberg",
"INPUTS": [
{
"NAME": "inputImage",
"TYPE": "image"
},
{
"DEFAULT": 30,
"MAX": 30,
"MIN": 2,
"NAME": "levels",
"TYPE": "float"
}
],
"ISFVSN": "2"
}
*/
void main() {
// get the src pixel, convert to HSL, posterize the 'L', convert back to RGB
vec4 srcPixel = IMG_THIS_PIXEL(inputImage);
vec4 amountPerLevel = vec4(1.0/levels);
vec4 numOfLevels = floor(srcPixel/amountPerLevel);
vec4 outColor = numOfLevels * (vec4(1.0) / (vec4(levels) - vec4(1.0)));
outColor.a = srcPixel.a;
gl_FragColor = outColor;
}